VertexLitGeneric
{
$baseTexture "models\weapons\w_models\w_pist_elite\m9a1"
$phong 1
$phongboost 1
$phongalbedoboost 40
$phongfresnelranges "[.8 .8 1]"
$phongexponenttexture "models\weapons\w_models\w_pist_elite\m9a1_exponent"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmaptint "[.03 .03 .03]"
$phongalbedotint 1
}
