VertexLitGeneric
{
$baseTexture "models\weapons\v_models\pist_deagle\pist_deagle"
$phong 1
$phongboost 60
$phongfresnelranges "[.8 .8 1]"
$phongexponenttexture "models\weapons\v_models\pist_deagle\pist_deagle_exponent"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[.01 1 1]"
$envmaptint "[.3 .3 .3]"
$phongalbedotint 1
$phongdisablehalflambert 1
}
