VertexLitGeneric
{
$baseTexture "models\weapons\v_models\pist_deagle\varianta\pist_deagle_bluedwood"
$phong 1
$phongboost ".2"
$phongalbedoboost 200
$phongfresnelranges "[.8 .8 1]"
$phongexponenttexture "models\weapons\v_models\pist_deagle\varianta\pist_deagle_exponent_variantA"
$basemapalphaphongmask 1
$envmap env_cubemap
$envmapfresnel 1
$envmapFresnelMinMaxExp "[.01 1 1]"
$envmaptint "[.1 .1 .1]"
$phongalbedotint 1
$phongdisablehalflambert 1
}
