"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\G21C\Body"
	"$bumpmap"     "models\weapons\v_models\G21C\Body_normal"
	"$normalmapalphaenvmapmask" "1"

	"$phong" "1"
	"$phongboost" "1"
                "$phongexponent" "15"
	"$phongfresnelranges""[1 9 6]"
	"$phongalbedotint" "1"

	"$envmap" "env_cubemap"
}