"Deathmatch Config"
{
    "Maps"
    {
        ""
        {
            "LoadMessage"
            {
                "Messages" "Advertise Gun Menu"
            }
            
            "Cvars"
            {
                // Remove objectives (disables bomb sites, and removes c4 and hostages).
                "dm_remove_objectives" "1"
                
                // Gun menu mode.
                // 1) Enabled.
                // 2) Disabled.
                // 3) Random weapons every round
                "dm_gun_menu_mode" "1"
                
                // Enable random item in gun menu
                "dm_enable_random_menu" "0"

                // Remove spawning chickens.
                "dm_remove_chickens" "1"

                // Hide radar.
                "dm_hide_radar" "1"
                
                // 3rd party & weapon drop
                "dm_weapons_allow_3rd_party"    "0"
                "dm_weapons_allow_drop"         "0"
                "dm_weapons_allow_drop_nade"    "0"
                "dm_weapons_allow_drop_knife"   "0"
                "dm_weapons_allow_drop_zeus"    "1"
                "dm_weapons_allow_drop_c4"      "1"
                
                "dm_weapons_allow_not_carried"      "0"
                "dm_weapons_max_not_carried"        "100"
                "dm_weapons_max_same_not_carried"   "20"
                "dm_weapons_remove_furthest"        "1"
                "dm_weapons_remove_not_in_los"      "1"
                "dm_weapons_remove_sametype_first"  "1"
                
                // Unlimited player ammo.
                "dm_replenish_ammo" "1"
                "dm_replenish_clip" "1"
                // Set replenish below if you don't want replenish on every kill
                "dm_replenish_clip_headshot" "0"
                "dm_replenish_clip_knife" "0"
                "dm_replenish_clip_nade" "0"
                
                // Fast equip
                "dm_fast_equip" "1"

                // Damage filters when not in Only HS mode
                "dm_no_damage_knife" "0"
                "dm_no_damage_taser" "0"
                "dm_no_damage_nade" "0"
                "dm_no_damage_world" "0"
                
                // Only HS
                "dm_onlyhs" "0"
                "dm_onlyhs_allowknife" "1"
                "dm_onlyhs_allowtaser" "1"
                "dm_onlyhs_allownade" "1"
                "dm_onlyhs_allowworld" "1"
                
                // HP.
                "dm_hp_start" "100"
                "dm_hp_max" "100"

                // Kevlar.
                "dm_kevlar_start" "100"
                "dm_kevlar_max" "100"
                
                // HP per kill.
                "dm_hp_kill" "5"
                "dm_hp_hs" "15"
                "dm_hp_knife" "25"

                // Convert HP reward into kevlar/Helmet?
                "dm_hp_to_kevlar_mode" "2" // Refill kevlar mode: 0 = Off, 1 = always, 2 = when HP is full.
                "dm_hp_to_kevlar_ratio" "0.5"
                "dm_hp_to_helmet"   "3" // Refill helmet mode: 0 = Off, 1 = always, 2 = when HP is full, 3 when HP and kevlar are full.
                
                // Display HP messages.
                "dm_hp_messages" "1"
                
                // Primary default weapon
                "dm_default_primary"   "none"
                
                // Secondary default weapon
                "dm_default_secondary" "none"
                
                // Hide menu on connect
                "dm_connect_hide_menu" "0"
                                
                // Give helmet?
                "dm_helmet" "1"
                
                // Give Zeus?
                "dm_zeus"   "0"
                
                // Give knife?
                "dm_knife"   "1"
                
                // Give defuser to CTs
                "dm_defuser"   "0"
                
                // Give nades?
                "dm_nades_incendiary" "0"
                "dm_nades_decoy"      "0"
                "dm_nades_flashbang"  "0"
                // -1 refill he on explode
                "dm_nades_he"         "1"
                "dm_nades_smoke"      "0"
                
                // Max equipment?
                "dm_nades_incendiary_max" "0"
                "dm_nades_decoy_max"      "0"
                "dm_nades_flashbang_max"  "0"
                "dm_nades_he_max"         "1"
                "dm_nades_smoke_max"      "0"
                "dm_zeus_max"             "0"
                
                // Equipment reward Format <number>*<equimpment>. Equimpent can be he, flash, smoke, incendiary, decoy, zeus. eg "1*he,2*zeus"
                "dm_equip_kill"         ""
                "dm_equip_headshot"     ""
                "dm_equip_knife"        ""
                "dm_equip_nade"         ""
                
                // Weapons rotation
                "dm_limited_weapons_rotation" "1"
                "dm_limited_weapons_rotation_time" "60.0"
                "dm_limited_weapons_rotation_min_time" "10.0"
                
                // Spawn system (requires DHooks
                "dm_randomspawn_internal" "1"
                "dm_normalspawn_internal" "1"
                // Use LOS for non random spawn
                "dm_normalspawn_los" "0"
                // Median spawn distance ratio between enemies an teammates
                "dm_spawn_median_distance_ratio" "0.17"
                "dm_spawn_min_team_distance_ratio" "0.17"

                // Spawn protection
                "dm_spawn_protection_enable"        "0"
                "dm_spawn_protection_duration"      "2.0"
                "dm_spawn_protection_clearonshoot"  "1"
                "dm_spawn_protection_color_t"       "255,0,0,255" // R, G, B, A
                "dm_spawn_protection_color_ct"      "0,0,255,255" // R, G, B, A
                "dm_spawn_protection_hudfadecolor_t"    "255,0,0,100" // R, G, B, A
                "dm_spawn_protection_hudfadecolor_ct"   "0,0,255,100" // R, G, B, A
                
                // Spawn sounds
                "dm_spawn_custom_sounds_enable" "0"
                "dm_spawn_custom_sounds"        ""
                "dm_spawn_custom_sounds_level"  "90"
                "dm_spawn_custom_sounds_to_self_enable" "0"
                "dm_spawn_custom_sounds_to_self"        ""
                "dm_spawn_custom_sounds_to_self_level"  "90"
                "dm_spawn_custom_sounds_to_team_enable" "0"
                "dm_spawn_custom_sounds_to_team"        ""
                "dm_spawn_custom_sounds_to_team_level"  "90"
                
                // Spawn fade
                "dm_spawn_fade_enable"          "0"
                "dm_spawn_fade_color"           "0,0,0,240" // R, G, B, A
                "dm_spawn_fade_hold_duration"   "0"
                "dm_spawn_fade_duration"        "1.5"
                
                // Warmup time?
                "dm_warmup_time"   "0"
                
                // Clean up
                "dm_filter_kill_log"        "0"
                "dm_filter_kill_beep"       "0"     // Filter beep sound on kill (in deathmatch game mode)
                "dm_filter_texts_enabled"   "0"
                "dm_filter_texts"           "#Player_Point_Award_Killed_Enemy_Plural" //List of Text messages to filter. Comma separated. Maximum 20
                "dm_log_texts_enabled"      "0"
                "dm_filter_hints_enabled"   "0"
                "dm_filter_hints"           ""
                "dm_log_hints_enabled"      "0"
                "dm_filter_sounds_enabled"  "0"
                "dm_filter_sounds"          "player/pl_respawn.wav"
                "dm_log_sounds_enabled"     "0"
                "dm_filter_blood_decals"    "0"
                "dm_filter_blood_splatter"  "0"
                
                
                ///////////////////////////////////
                // CS:GO Con vars for deathmatch
                // Disable buy
                "mp_buytime" "0"
                "mp_buy_during_immunity" "0"
                
                // No cash
                "mp_startmoney" "0"
                "mp_playercashawards" "0"
                "mp_teamcashawards" "0"
                
                // Spawn
                "mp_respawn_immunitytime" "0"
                "mp_freezetime" "0"
                "mp_forcecamera" "0"
                "spec_freeze_time" "0"
                "mp_deathcam_skippable" "1"
                "mp_randomspawn" "0"
                "mp_randomspawn_los" "0"
                "mp_respawn_on_death_t" "1"
                "mp_respawn_on_death_ct" "1"
                
                // Disable weapon/stuff on map
                "mp_weapons_allow_map_placed" "0"
                "mp_death_drop_defuser" "0"
                "mp_death_drop_grenade" "0"
                "mp_death_drop_gun" "0"
                "mp_defuser_allocation" "0"
                "mp_give_player_c4" "0"
                "sv_infinite_ammo" "0"
                "mp_ct_default_grenades" ""
                "mp_ct_default_primary" ""
                "mp_ct_default_secondary" ""
                "mp_t_default_grenades" ""
                "mp_t_default_primary" ""
                "mp_t_default_secondary" ""
                
                
                // Friendly fire stuff
                "mp_friendlyfire" "0"
                "mp_solid_teammates" "0"
                "mp_teammates_are_enemies" "0"
                
                // No winner!
                "mp_default_team_winner_no_objective" "-1"
                
                // Disable bonus (in deathmatch gamemode)
                "mp_dm_time_between_bonus_min" "9000"
                "mp_dm_time_between_bonus_max" "9001"
                
                // Avoid radio spam
                "sv_ignoregrenaderadio" "1"
            }
            
            "Primary"
            {
                "weapon_ak47"          "-1"
                "weapon_m4a1"          "-1"
                "weapon_m4a1_silencer" "-1"
                "weapon_sg556"         "-1"
                "weapon_aug"           "-1"
                "weapon_galilar"       "-1"
                "weapon_famas"         "-1"
                "weapon_awp"           "-1"
                "weapon_ssg08"         "-1"
                "weapon_g3sg1"         "-1"
                "weapon_scar20"        "-1"
                "weapon_m249"          "-1"
                "weapon_negev"         "-1"
                "weapon_nova"          "-1"
                "weapon_xm1014"        "-1"
                "weapon_sawedoff"      "-1"
                "weapon_mag7"          "-1"
                "weapon_mac10"         "-1"
                "weapon_mp9"           "-1"
                "weapon_mp7"           "-1"
                "weapon_ump45"         "-1"
                "weapon_p90"           "-1"
                "weapon_bizon"         "-1"
            }
            
            "Secondary"
            {
                "weapon_glock"         "-1"
                "weapon_p250"          "-1"
                "weapon_cz75a"         "-1"
                "weapon_usp_silencer"  "-1"
                "weapon_fiveseven"     "-1"
                "weapon_deagle"        "-1"
                "weapon_elite"         "-1"
                "weapon_tec9"          "-1"
                "weapon_hkp2000"       "-1"
            }
        }
    }

    "Texts"
    {
        "Advertise Gun Menu"
        {
            // Languages uses sourcemod names
            // For Chat following color are supported
            //  {NORMAL}, {DARK_RED}, {PINK}, {DARK_GREEN}, {YELLOW}, {LIGHT_GREEN}, 
            //  {LIGHT_RED}, {GRAY}, {ORANGE}, {LIGHT_BLUE}, {DARK_BLUE}, {PURPLE}
            //
            // For new line use {CARRIAGE_RETURN} (do not work in chat!)
            //
            // For Hints HTML tag work!
            // "<font size='12' color='#e5da25'>Blah</font>"
            "en" "{LIGHT_BLUE}Type {DARK_RED}guns{LIGHT_BLUE} to open gun menu"
            "fr" "{LIGHT_BLUE}Dis {DARK_RED}guns {LIGHT_BLUE}pour acheter des armes"
	    	"de" "{LIGHT_BLUE}Tippe {DARK_RED}guns{LIGHT_BLUE} um das Waffen Menu zu öffnen"
        }
    }
    
    "Messages"
    {
        "Advertise Gun Menu"
        {   
            // Where will the message be displayed
            // --
            // Allowed values: "Chat", "Hint", "Alert"
            "DisplayTarget" "Chat"
            
            // Event for message display
            // --
            // Allowed values "Spawn", "Timer"
            "DisplayEvent" "Spawn"
            
            // (Optional) Repeat occurence
            // --
            // "Single"     => repeat disabled (Deafault)
            // "Infinite"   => repeat indefinitly
            // "<value>"    => repeat count
            "Repeat" "Single"
            
            // (Optional) Repeat period, in seconds
            // --
            // This in mandatory if "Repeat" is not "Single"
            // Minimum value is 0
            "Period" "1"  // No use here as Repeat is set to single
            
            // (Optional) Gives a priority
            // --
            // If two messages are to be drawn on same display at the same time,
            // highest priority will be displayed first
            // Note that Hint and Alert are considered as same display
            // Default 50 
            "Priority" "100"
            
            // (Optional) Display duration
            // --
            // Will postpone the display of other messages during specified duration
            // This will also trigger a re-display every seconds on Hint and Alert to keep the message active
            // Duration must be strictly low than period if repeat is not Single!
            // Default 0 
            "Duration" "0"
            
            // (Optional) No Re-display time
            // --
            // Will block message from being displayed if previous identical message has been displayed since
            // less than that duration
            // Usefull to not spam messages with DisplayEvent set to Spawn on Chat target
            // Default 0 
            "NoReDisplayTime" "20"
            
            // Text to be loaded
            // If more than one text is supplied, displayed text will iterate though given list at each display
            "Text"
            {
                "Texts" "Advertise Gun Menu"
            }
        }

    }
}